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The plotboard is built from cards

Everything on the plotboard is organized in cards. A card defines a large section of the story.
The smaller units inside it are part cards.
  • Card → top-level unit that divides structure
  • Part card → scene-sized unit that fills that structure
Understanding this is the core of the plotboard.

① Card: top-level structure for sections

The largest unit on the plotboard is the card. Examples:
  • Act 1: “Down the rabbit hole”
  • Act 2: “The maze of change and confusion”
Cards:
  • Define major phases of the story
  • State the main theme of that section
  • Clarify where it sits in the overall flow
A card is not just a title;
it’s a structural unit that defines what this section does.
Cards form a horizontal flow
and set the story’s overall direction.

② Part card: scene units inside a card

Inside each card you place part cards. Example: Act 1: “Down the rabbit hole” (card)
├─ Ch. 1. The start of curiosity (part card)
└─ Ch. 2. The pool of tears (part card)
Part cards hold:
  • Scene title
  • Scene summary
  • Tags
  • Linked documents
  • Related characters
Part cards are the execution units that move the story. Cards set direction;
part cards develop it inside that direction.

Card vs. part card

They sit on the same screen but do different jobs. A part card is not standalone text.
Which card it’s in changes its meaning.
The same scene can be:
  • “Opening” inside an intro card
  • “Turning point” inside a transition card
  • “Resolution” inside an ending card
Position changes meaning.

Thinking in terms of structure

On the plotboard, the number of cards isn’t what matters.
What matters is:
  • What section does this card define?
  • What role does this part card play?
  • Is the structure balanced?
The plotboard asks:
Not “is this scene well written?“
but “which card should this scene live in?”

Summary

The plotboard uses one kind of card,
but cards and part cards have distinct roles.
  • Cards create structure.
  • Part cards fill it.
Once you see that,
the story starts to look structure-first, not sentence-first.
Placing cards is
not writing;
it’s designing the story.